Mobile game development was dominated by Unity and inherently C# for over a decade. The future lies with open-source technology and significant improvements in developer experience, productivity, and performance. This talk shows how Rust is ready for it today!
This talk will take you on a journey through time, of adopting Rust more and more in mobile games over the last 5 years. Starting with shy shared libraries wrapped up behind c interfaces used in a Go-backend and a C# frontend, over pure Rust Backends using Warp to now finally Fullstack Rust Mobile Games with the recently launched title Zoolitaire.